Dead of Day

Changing the world, one Human at a time

Build Report 0.21

Build 0.21 Pre-Alpha

Notes:
List of Fixes:


+ Main Hub: Inventory: Completed recycle system of objects
+ Main Hub: Inventory: Fixed Female inventory portrait which was showing as male
+ Main Hub: Removed fine detection that was causing buttons to flicker

+ Main Menu: Found the fade was generating multiple fade objects, this wasn't affecting performance on normal computers but on a surface pro it was causing the fades to take longer (dropping frame rate). So going to load screen was taking 5 seconds longer on surface, which might happen on slower machines.
+ Main Menu: Removed deletion of fade because it causes a slight flash effect that is only noticeable on slower computers
+ Main Menu: Removed fine detection that was causing flickering

+ Load Screen: Removed fine detection that was causing flickering

+ Credits: Removed fine detection that was causing flickering
+ Credits: Decreased fade time

+ Options: Removed fine detection that was causing flickering
+ Options: Fixed issue with full screen icon, had graphical effect in the middle of it

+ Intro Story: Added story graphic for Spanish flu/fade
+ Intro Story: Fixed music fade. Wasn't fading when moving to the next screen

+ General: Fixed issue with back button not working on load screen
+ General: Fixed issue with inventory icons showing on other screens
+ General: Replaced temporary loading screen text with something more game related as people noticed placeholder :)
+ General: Added new text string for "Loading Complete" so that I can keep the hints text on screen and not remove it as the text was too long to read it in the 3 second load time
+ General: Character selection - bit of a tidy up and optimisation